Bank Wagering Game

ABSTRACT

System and method are disclosed for conducting a group-wagering game in which players at several gaming terminals may play wagering games and win together. The method and system of the invention involves connecting a bank of gaming terminals to a bank server. The bank server automatically plays a group-wagering game on a periodic basis in which players at the gaming terminals in the bank of gaming terminals may participate. Depending on the outcome of the group-wagering game, eligible players may be awarded prizes outright, or they may be granted a group-bonus game. The prizes and awards won may depend on the amounts wagered at the gaming terminal.

FIELD OF THE INVENTION

The present invention relates generally to gaming terminals and, more particularly, to a method and system of conducting a group-wagering game in which players at several gaming terminals may participate with or against each other.

BACKGROUND OF THE INVENTION

Gaming terminals, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such terminals among players depends on the perceived likelihood of winning money at the terminal and the intrinsic entertainment value of the terminal relative to other available gaming options. Where the available gaming options include a number of competing terminals and the expectation of winning each terminal is roughly the same (or believed to be the same), players are most likely to be attracted to the more entertaining and exciting of the terminals.

Consequently, gaming terminal operators strive to employ the most entertaining and exciting terminals available because such terminals attract frequent play and, hence, increase profitability for the operators. Thus, in the highly competitive gaming terminal industry, there is a continuing need to develop new types of games, or improvements to existing games, that will enhance the entertainment value and excitement associated with the games.

One concept that has been successfully employed in existing gaming terminals to enhance player entertainment is the use of progressive games. In the gaming industry, a “progressive” game involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a progressive jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement.

Another concept that has been employed is that of a secondary or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may include any type of game, either similar to or entirely different from the basic game, and is initiated by the occurrence of certain pre-selected events or outcomes of the basic game. Such a bonus game has been found to produce a significantly higher level of player excitement than the basic game alone because it provides an additional chance to play, which increases the player's overall expectation of winning.

In existing gaming terminals, the basic game and the bonus game are played on an individual, stand-alone basis. That is, each player plays and wins at his own gaming terminal without any active involvement or participation from other players at other gaming terminals. Even the progressive jackpot mentioned above is still a stand-alone event because only individual players may win (i.e., players cannot win the progressive jackpot as a group). There are presently no arrangements where players at several gaming terminals may actively play and win together as a group. It has been observed, however, that when players can play and win together, there is a sense of camaraderie and fellowship that results in greater player excitement and enjoyment.

Accordingly, what is needed is a gaming terminal that is capable of providing increased excitement and entertainment value over existing gaming terminals. More specifically, what is needed is a gaming terminal that can provide a group-wagering game in which a player may play and win together with other players.

SUMMARY OF THE INVENTION

The present invention is directed to a method and system for conducting a group-wagering game in which players at several gaming terminals may play wagering games and win together. The method and system of the invention involves connecting a bank of gaming terminals to a bank server. The bank server automatically plays a group-wagering game on a periodic basis in which players at the gaming terminals in the bank of gaming terminals may participate. Depending on the outcome of the group-wagering game, eligible players may be awarded prizes outright, or they may be granted a group-bonus game. The prizes and awards won may depend on the amounts wagered at the gaming terminal.

In general, in one aspect, the invention is directed to a wagering game system. The wagering game system comprises a bank server for conducting a group-wagering game on a periodic basis and a bank of gaming terminals where each gaming terminal is connected to the bank server. The gaming terminals in the bank of gaming terminals conduct a terminal-level wagering game and periodically forward wager data to the bank server to determine player eligibility for the group-wagering game. The bank server awards a prize to eligible players at the bank of gaming terminals if there is a winning outcome for the group-wagering game.

In general, in another aspect, the invention is directed to a method of conducting a group-wagering game involving a bank of gaming terminals where each gaming terminal is connected to a bank server. The method comprises the steps of collecting wager data for each player at the gaming terminals and periodically forwarding the wager data to the bank server. The method further comprises conducting a group-wagering game on the bank server for the bank of gaming terminals in response to the forwarding of the wager data and awarding a prize to eligible players at the bank of gaming terminals if an outcome of the group-wagering game is a winning outcome.

In general, in yet another aspect, the invention is directed to a gaming terminal. The gaming terminal comprises a network interface unit for connecting the gaming terminal to a network in which a group-wagering game is conducted. The gaming terminal further comprises a wager tracking unit for tracking wager data at the gaming terminal. The wager tracking unit is configured to periodically forward the wager data to the network via the network interface. At least one display is present on the gaming terminal for displaying terminal-level wagering games conducted by the gaming terminal. The display displays a group-bonus game conducted by the network in response to a winning outcome for the group-wagering game.

In general, in yet another aspect, the invention is directed to a method of conducting a wagering game that comprises the steps of receiving wager inputs at one or more of the plurality of gaming terminals and conducting a terminal-level wagering game at the one or more gaming terminals in response to receiving the wager inputs. The method further comprises the step of receiving wager data at the server, including an amount of the wager inputs, from the plurality of gaming terminals at a periodic interval. A group-wagering game is conducted on the server for the plurality of gaming terminals in response to the receiving step, and a prize is awarded to eligible players at the plurality of gaming terminals if an outcome of the group-wagering game is a winning outcome.

In general, in still another aspect, the invention is directed to a method of conducting a wagering game that includes the steps of collecting wager data at the server from each of the plurality of gaming terminals, and determining player eligibility at each of the plurality of gaming terminals based on the wager data. The method further includes the steps of conducting a first session of a group-wagering game on the server for the plurality of gaming terminals, and informing players at the plurality of gaming terminals of an outcome of the group-wagering game.

In general, in yet another aspect, the invention is directed to a wagering game system having a plurality of gaming terminals connected to a server. The wagering game system comprises means for collecting wager data at the server from each of the plurality of gaming terminals, and means for determining player eligibility at each of the plurality of gaming terminals based on the wager data. The wagering game system further comprises means for conducting a first session of a group-wagering game on the server for the plurality of gaming terminals, and means for informing players at the plurality of gaming terminals of an outcome of the group-wagering game.

In general, in still another aspect, the invention is directed to a method of conducting a group-wagering game at a plurality of gaming terminals. The method comprises conducting a first session of a group-wagering game in which player eligibility for each gaming terminal is based on wagering at each gaming terminal during a first period of time. The method further comprises, after the first session is complete, conducting a second session of a group-wagering game in which player eligibility for each gaming terminal is based on wagering at each gaming terminal during a second period of time, where the second period of time begins immediately after the first period of time is complete.

In general, in yet another aspect, the invention directed to a method of operating a gaming terminal. The method comprises steps of conducting a terminal-level wagering game on the gaming terminal and periodically transmitting wager data for the terminal-level wagering game from the gaming terminal to a server connected to the gaming terminal. The method further comprises the steps of receiving and displaying on the gaming terminal information for a first session of a group-wagering game corresponding to a first set of transmitted wager data, and receiving and displaying on the gaming terminal information for a second session of a group-wagering game corresponding to a second set of transmitted wager data.

The above summary of the present invention is not intended to represent each embodiment, or every aspect, of the present invention. The detailed description and figures will describe many of the embodiments and aspects of the present invention.

BRIEF DESCRIPTION OF THE DRAWINGS

The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings, wherein:

FIG. 1 illustrates a perspective view of a gaming terminal according to one embodiment of the present invention;

FIG. 2 illustrates the gaming terminal of FIG. 1 in more detail;

FIG. 3 illustrates a bank wagering program according to one embodiment of the present invention;

FIG. 4 illustrates a bank of gaming terminals connected to a bank server according to one embodiment of the present invention;

FIGS. 5A-B illustrate a main screen of one of the gaming terminals in the bank of gaming terminal according to one embodiment of the present invention;

FIG. 6 illustrates a signage used by the bank server according to one embodiment of the present invention;

FIG. 7 illustrates an exemplary group-bonus game that may be played at the group of gaming terminals; and

FIG. 8 illustrates several banks of gaming terminals connected together to form a super group according to one embodiment of the present invention.

While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.

DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS

As alluded to above, most people prefer to be part of a group rather than by themselves. Therefore, embodiments of the invention provide a system and method for players at several gaming terminals to play a group-wagering game in addition to the normal, terminal-level wagering games. The eligibility of the players to participate in and win at the group-wagering game is based on the amounts wagered at the gaming terminals. Player identification and tracking of the player is not necessary to the practice of the invention, although these features may certainly be incorporated into the invention. In most embodiments, however, players may participate in the group-wagering game on an anonymous basis with respect to the gaming terminals.

FIG. 1 shows a perspective view of an exemplary gaming terminal 10 according to embodiments of the invention. The gaming terminal 10 may be operated as a stand-alone terminal, or it may be connected to a network of gaming terminals. Further, the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation. For example, the gaming terminal 10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play a video casino game, such as blackjack, slots, keno, poker, etc. In the example shown, the gaming terminal 10 is a video slot machine.

As shown, the gaming terminal 10 has a number of typical gaming terminal components, including input devices, such as a wager acceptors 16 a and 16 b, push-buttons 22. In some embodiments, a player-identification card reader 24 may also be present, although such a player-identification card reader 24 is not necessary to the practice of the present invention. For outputs, the gaming terminal 10 includes a main display 26 for displaying information about the basic wagering game and a secondary display 27 for displaying information about the bonus wagering game. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.

The wager acceptors 16 a and 16 b may be provided in many forms, including a card wager acceptor 16 a and a cash wager acceptor 16 b. The cash wager acceptor 16 b may include a coin slot acceptor or a note acceptor to input value to the gaming terminal 10. The card wager acceptor 16 a may include a card-reading device for receiving a stored value card and reading a recorded monetary value associated with the card. The card wager acceptor 16 a may also receive a card that authorizes a transfer of money from a player's credit or banking account to the gaming terminal 10.

The player-identification card reader 24, if present, is designed to read an identification card and extract information therefrom regarding the player's identity. The identification may then be used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. When the player inserts his or her card into the player-identification card reader 24, the casino's computers can register that player's wagering at the gaming terminal 10.

The push buttons 22, which may be mechanical push buttons, allow players to select various options with respect to the games played on the gaming terminal 10. The gaming terminal 10 may also include soft buttons on a touch screen 21 located over the main display 26 that serve similar functions.

The main display 26 displays the outcome of the basic wagering game and may take a variety of forms. For example, the main display 26 may be a conventional 3-slot mechanical reel, or it may take the form of a cathode ray tube (CRT), a liquid crystal display (LCD), a plasma display, or any other type of display that is suitable for simulating a 3-slot mechanical reel. A secondary display 27, which may also be a CRT, LCD, plasma display, or other type of suitable display, displays a secondary or bonus game that is often played on the gaming terminal 10 in addition to the basic game.

FIG. 2 shows the various components of the gaming terminal 10 in block diagram form. As can be seen, the components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30, such as a microprocessor or microcontroller. The CPU 30 executes one or more programs that randomly selects the outcomes for the gaming terminal 10 and controls the overall operation of the gaming terminal 10. The gaming terminal 10 also includes a storage unit 32 that includes a volatile memory 33 (e.g., a random-access memory (RAM)) and a non-volatile memory 34 (e.g., hard drive, optical drive, an EEPROM). It should be appreciated that the CPU 30 may include one or more microprocessors. Similarly, the storage unit 32 may include multiple volatile memories and non-volatile memories.

Communication between the components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35. As such, the CPU 30 also controls and receives inputs from the various components of the gaming terminal 10.

A network interface unit 36, which may be a network interface card, connects the gaming terminal 10 to a bank server 40. The bank server 40 may be a gaming terminal similar to the gaming terminal 10, or it may be a computer that is capable of executing games of chance similar to those of the gaming terminal 10. As discussed below, the bank server 40 is configured to conduct a real-time, group-wagering game in which players at several gaming terminals may participate and win together as a group. The group-wagering game may be conducted in parallel with any terminal-level wagering game that might be conducted on the gaming terminals, such as a basic wagering game or a bonus wagering game. Thus, the players are, in essence, playing two wagering games at once. Depending on the outcome of the group-wagering game, each player at the gaming terminals may win a prize outright, or they may be awarded a bonus round, as will described later herein.

The group-wagering game is part of a bank wagering program 42 that is stored on and executed by the bank server 40. The bank wagering program 42 is capable of executing various games of chance on the bank server 40, including a slot machine game, a lottery game, and other types of wagering games commonly played on gaming terminals. The bank server 40 may then run one of these games as a real-time group-wagering game for the gaming terminals connected to the bank server 40. The group-wagering game may be displayed on a signage 41 connected to and controlled by the bank server 40, on the main display 26, or on the secondary display 27 of each gaming terminal 10 connected to the bank server 40.

FIG. 3 illustrates the bank wagering program 42 of the bank server 40 in more detail. As can be seen, the bank wagering program 42 is composed of a number of functional modules, including a player eligibility module 44, a group-wagering game module 46, a group-bonus game module 48 and an award/prize module 50. Although four discrete modules are shown here, those having ordinary skill in the art will understand that the functions of any two or more modules may be combined into a single module, or the functions of any single module may be divided into several sub-modules. Each of the modules will now be described in turn.

The player eligibility module 44 has the responsibility of determining which players are eligible to participate in the group-wagering game. The player eligibility module 44 performs its function by periodically obtaining wager information from the gaming terminals connected to the bank server 40. For example, the player eligibility module 44 may request that the gaming terminals 10 forward their wager information to the bank server 40 at certain intervals, such as every 30 seconds, every minute, and so forth. The wager information allows the player eligibility module 44 to determine whether a player was playing at a gaming terminal when the group-wagering game is started. This avoids unduly awarding a prize or a group-bonus game to a player who had not been playing at the gaming terminal, but had just stepped up to the gaming terminal when the group-wagering game began.

The content of the wager information may include, for example, the wager amounts or the turnover and the time when the wagers were placed. The term “turnover” as used herein refers to the amount of money wagered at the gaming terminal 10 over a predefined interval (e.g., 30 seconds, 1 minute, etc.). Player eligibility is determined based on the wager amounts or the turnover at the gaming terminals and not on player identification. In one embodiment, players at all gaming terminals connected to the server 40 are eligible regardless of the wager amounts as long as the players are currently playing at the gaming terminals. In another embodiment, however, the player eligibility module 44 may have additional requirements as to which players are eligible. For example, the player eligibility module 44 may require a turnover of at least $1 per unit of time (e.g., within a 30 second interval) at the gaming terminal in order for the player to be eligible for the group-wagering game. Preferably, the player eligibility module 44 and the group-wagering game module 46 are synchronized in time so that player eligibility may be determined before each group-wagering game is conducted.

The period in which eligibility is considered may be the same as the turnover interval in embodiments where eligibility is contingent upon a minimum turnover amount. For other embodiments where a minimum turnover amount is not required, the eligibility period is not necessarily the same as the turnover interval and may be longer or shorter. In these latter embodiments, the turnover amount is used instead to determine the type of prize/award won, if any, not eligibility. In either case, the eligibility period may be defined to expire before the group-wagering game begins. Then, a new eligibility period may start either immediately after the previous eligibility period expires (i.e., without any break in between), or it may begin some predetermined amount of time after the previous eligibility period expires. In some embodiments, the eligibility period may be defined simply as, for example, a 30-second or one-minute interval immediately preceding the beginning of the group-wagering game, regardless of the frequency or timing or the group-wagering game.

The group-wagering game module 46 is responsible for conducting the group-wagering game. Preferably, the group-wagering game may be conducted periodically and in real-time on the signage 41. As used herein, the term “periodically” means occurring every interval where adjacent intervals may be of the same duration or they may be different. The frequency with which the group-wagering game is conducted may be a preset interval (e.g., every 30 seconds, once per minute, etc.), or the group-wagering game may be conducted continuously (e.g., one game after the other without a break in between). It is also possible to conduct the group-wagering game randomly or according to some preset schedule (e.g., once every few hours) provided the wager amounts or the turnover are obtained for the preceding turnover interval and eligibility is determined before starting the group-wagering game. All eligible players may then win a prize or participate in a group-bonus game depending on the outcome of the group-wagering game.

As alluded to above, the group-wagering game has basically two categories of winning outcomes: prize outcomes, and bonus game outcomes (which may lead to a prize outcome). For the first category, eligible players are awarded a prize outright, without any further participation. Prizes may include a bank jackpot (or a portion thereof), cash, credits, gifts certificates, and the like, based on the outcome of the group-wagering game. Thus, different outcomes may result in different prizes. Alternatively, a single winning outcome may be the trigger for all prizes, in which case the group-wagering game module 46 randomly selects the particular prize to award upon occurrence of the winning outcome.

For the bonus game outcomes, one of several group-bonus games may be awarded. A group-bonus game module 48 is responsible for this aspect of the invention. There are several types of group-bonus games available and the specific group-bonus game awarded may depend on the particular outcome of the group-wagering game. For example, the outcome of the group-wagering game may result in a communal type bonus game, a competitive type bonus game, or an individual type bonus game. An example of these games is provided later with respect to FIGS. 6-7. For each type of bonus game (i.e., communal, competitive, individual), there may be a single variation of that type, or there may be several variations of that type from which to chose. In the latter case, the group-bonus game module 48 selects the particular variations to be used for the resulting type. Alternatively, all the group-bonus games may be lumped together and selected at random, and the group-wagering game outcome merely signals the start of a group-bonus session (i.e., it does not influence the selection of the group-bonus game). It is also possible to simply cycle through one or more sequences of group-bonus games instead of selecting them one at a time.

To conduct the group-bonus game, the group-bonus game module 48 causes the group-bonus game to be displayed on the signage 41, preferably where all eligible players can view the outcome. This is ideal for communal type group-bonus games where all eligible players win as a group, although their individual winnings may vary based on their respective wager amounts during the eligibility time period (e.g., the last 30 seconds). In addition, or alternatively, the group-bonus game module 48 may cause the group-bonus game to be displayed at the gaming terminals (e.g., on the main display 26 or the secondary display 27) of each eligible gaming terminal. This embodiment is preferred for competitive type group-bonus games where players compete against each other and individual performance matters.

The award/prize module 50 is responsible for determining the award/prize won by eligible players at the gaming terminals. In one embodiment, the award/prize module 50 performs its function by first calculating a percentage (e.g., 5%) of the turnover from the most recent turnover interval for each gaming terminal. This amount indicates the turnover level at the gaming terminals and may be used by the award/prize module 50 to determine the actual award/prize given to eligible players. Under such an arrangement, players who wager more (resulting in higher turnover) may expect to win more, while players who wager less may expect to win less, even though the players are playing the same group-wagering. Thus, while the players may win together as a group, the award/prize that is actually won by each player may be different.

The percentage of the turnover from the most recent turnover interval is also added to a bank jackpot from which prizes may be subsequently drawn upon the occurrence of a winning outcome. Each group-wagering game adds to the size of the bank jackpot until a winning outcome occurs. It is also possible for the bank jackpot to be arbitrarily set by the award/prize module 50, in which case the bank jackpot stays the same until a winning outcome occurs.

FIGS. 4-7 illustrate one exemplary implementation of a group-wagering game system according to embodiments of the invention. As can be seen in FIG. 4, a game bank 52 includes a number of gaming terminals 10 a-d connected to a bank server 40. The gaming terminals 10 a-d may be any suitable gaming terminals, including mechanical gaming terminals configured to play mechanical slots, electrical or electro-mechanical gaming terminals configured to play, for example, video casino games such as blackjack, slots, keno, poker, and the like. Each gaming terminal 10 a-d may be configured to play a different basic wagering game, or they all may be configured to play the same basic wagering game. Further, the gaming terminals 10 a-d may share a common theme, such as the PowerBall® lottery, or each gaming terminal 10 a-d may have its own theme that is different from the other gaming terminals 10 a-d.

The gaming terminals 10 a-d allow players to play a normal, terminal-level wagering game, including a basic wagering game and, perhaps, a bonus wagering game. In addition, the gaming terminals 10 a-d also allow players to participate in a bank-level or group-wagering game conducted by the bank server 40. Players who are eligible may win a prize or a subsequent group-bonus game based on the outcome of the group-wagering game. Eligibility is based on the wager amounts or the turnover at the gaming terminals 10 a-d, irrespective of the identity of the player or the type of terminal-level wagering games conducted by the gaming terminals 10 a-d. To prevent awarding a prize or a group-bonus game to a player who just stepped up to a gaming terminal, the wager amounts or the turnover may be obtained as close to the beginning of the group-wagering game as possible.

Alternatively, in some embodiments, determining player eligibility may be accomplished by tracking the player's wagers on the gaming terminals 10 a-d. In that case, the player's identification (read via the player-identification card reader 24, as shown, for example, in FIGS. 1-2)) may be used to monitor the wagers. Thus, for example, if the player has accumulated a certain minimum wager amount over a predetermined time period, then he or she is eligible for the group-wagering game. The player's identification may also be used for other activities, such as awarding monthly prizes and so forth.

The connection between the gaming terminal 10 a-d and the server 40 may be any suitable network connection 54, such as an Ethernet connection. Preferably, the gaming terminals 10 a-d are located close to one another to enhance the sense of camaraderie and fellowship and also to allow the players to more easily see the signage 41 mounted above the gaming terminals 10 a-d. A bank jackpot display 56 displays the current bank jackpot, which may be an accumulated amount or an arbitrary amount.

FIG. 5A illustrates the main screen 26 of one of the gaming terminals 10 a-d, for example, the gaming terminal 10 b of FIG. 4, in more detail. The actual composition of the main screen 26 may change according to the type of game being conducted, but in general, the main screen 26 includes a game outcome area 58 and a game information area 60. The game outcome area 58 displays the outcomes of the various wagering games conducted on the gaming terminal 10 b, while the game information area 60 displays information about the wagering games (e.g., wager amounts, jackpot amount, etc.). In addition, the information area 60 also displays several touch screen buttons 21 that the player may use to access certain options and functions.

The main screen 26 of the gaming terminals 10 a-d may further include group-game status indicators 62 for indicating the statuses of the group-wagering games being played on the signage 41 by the bank server 40. FIG. 5B shows a close-up view of the group-game status indicators 62. As can be seen, the group-game status indicators 62 indicate that group-wagering game number 1821 is presently being played, while group-wagering game number 1822 has just resulted in a winning outcome. The group-game status indicators 62 may also indicate the level of turnover at the gaming terminals 10 a-d for each group-wagering game. In one embodiment, the group-game status indicators 62 use different colored coins called “virtual tokens” (described further below) to indicate the level of turnover at the gaming terminals 10 a-d for each group-wagering game number.

In some embodiments, a timer (not expressly shown) may be displayed on the group-game status indicators 62 for each gaming terminal 10 a-d that shows the time remaining until the start of the next group-wagering game. Where eligibility is based on a minimum wager amount or a minimum turnover, it is also possible to implement a counter (not expressly shown) that shows the current level of wager or turnover and the additional wager amount needed for the player to become eligible.

Operation of the above exemplary group-wagering game system is as follows. For each group-wagering game played by the bank server 40, the gaming terminals 10 a-d are assessed on their level of turnover and assigned a virtual token based on this level. As mentioned earlier, turnover refers to the amount of money wagered at the gaming terminal over a predetermined interval (e.g., 30 seconds, one minute, etc.). The bank server 40 then calculates a percentage (e.g., 5%) of the turnover for each eligible gaming terminal and automatically adds this amount to the bank jackpot (which is displayed on the jackpot display 56) to be awarded in the group-wagering game. The level of turnover is represented on the main screen 26 of the eligible gaming terminals by virtual tokens, the colors of which reflect the different turnover levels. This allows the bank server 40 to determine what type of prize to award eligible players upon a winning outcome. An exemplary implementation may be as follows:

TABLE 1 Turnover Add to Jackpot Virtual Token  $0-$2.50   0$-$0.13 Bronze Coin $2.51-$5.00  $0.13-$0.25 Silver Coin $5.01-$10.00 $0.25-$0.50 Gold Coin

In the example above, if the player bets more than $10 during a turnover interval, he or she accumulates more than one Gold Coin. Thus, if the player bets $13, he or she accumulates a Gold Coin and a Silver Coin.

Once the bank server 40 has received the turnover for the game bank 52, it conducts the group-wagering game and presents the outcome thereof. If the outcome is a non-winning outcome, the players at the eligible gaming terminals are notified accordingly (e.g., via the game status indicators 62 on the main display 26). If the outcome is a winning outcome, then the players at the eligible gaming terminals are similarly notified, as shown for game 1822 in FIG. 5B.

If the winning outcome results in a communal bonus game, then the bank server 40 starts one of the communal group-bonus games, for example, a free-spins game. In the free-spins game, all eligible players receive a certain number (e.g., 10) of free spins on a slot-type game having spinning reels The slot-type game is displayed on the signage 41 and/or possibly on the secondary displays 27 of each eligible gaming terminals. An example of the free spins game as conducted on the signage 41 is shown in FIG. 6. The actual composition of the signage 41 may change according to the type of game being conducted, but in general, the signage 41 includes a game outcome area 64 and prize/award indicators 66. The game outcome area 64 displays the outcomes of the various group-wagering games conducted by the bank server 40 on the signage 41, while the prize/award indicators 66 indicate the distribution level of the prize/award won based on the virtual tokens wagered. In the present example, a winning spin, if any, may result in the following distribution to the players:

TABLE 2 Virtual Token Payout Bronze Coin 1x jackpot Silver Coin 2x jackpot Gold Coin 3x jackpot Gold & Bronze 4x jackpot Gold & Silver 5x jackpot

The benefits of a communal bonus game like free-spins are twofold. First, it creates a communal effect that has been observed to be popular among gaming terminal players. Second, the activity on the signage 41 generates excitement around the game bank 52 that should attract a lot of attention to the game bank 52.

Another type of communal bonus game is a simultaneous communal bonus game. In this game, the players at eligible gaming terminals play out the bonus game on their own at their separate gaming terminals (e.g., on the secondary displayed 27). The only communal aspect of the game is that players at every eligible gaming terminal of the game bank 52 receive the bonus game at about the same time, although it is possible for their individual prize/award to be different.

Yet another type of communal bonus game is an individually driven bonus game where players at all eligible gaming terminals may win, but only the player at one gaming terminal actually plays. The one gaming terminal is randomly selected by the bank server 40 from the eligible gaming terminals. The group-bonus game is then played by the player at that one gaming terminal on either the main screen 26 or the secondary screen 27 of that gaming terminal. The group-bonus game is also displayed on the signage 41 so that players at the non-participating gaming terminals may see the results. If the one active player wins, players at all eligible gaming terminals will receive awards/prizes based on how well the active player performed. For example, if the active player wins 1000 credits, then the players at the other eligible gaming terminals would get a multiple of that amount based on their virtual tokens, as follows:

TABLE 3 Virtual Token Payout Bronze Coin 1x 1000 credits Silver Coin 2x 1000 credits Gold Coin 3x 1000 credits Gold & Bronze 4x 1000 credits Gold & Silver 5x 1000 credits

In addition, the bank server 40 may set aside a certain portion of the bank jackpot for random distribution to players at individual gaming terminals. The reason for this random distribution is because some of the awards/prizes may take a longer time to hit, in which case, the players will need some encouragement to keep playing. By randomly awarding such awards/prizes, for example, a free-spin series, the players at the gaming terminals are kept from becoming too disheartened.

An example of a competitive bonus game where eligible players compete against each other for awards/prizes is a player-selection game, shown and described with respect to FIG. 7. In this game, all gaming terminals have the game outcome area 68 of either their main display 26 or their secondary display 27 (see FIG. 2) showing an array of presents. The game information area 70 of each display 26 or 27 shows various information about the game. The eligible players then select presents, each present revealing a prize or credits when selected, while avoiding so-called “pooper” presents, which terminate the bonus game. The player or players with the highest number of prizes or credits at the conclusion of the game win an additional bonus award/prize.

The additional bonus award/prizes may be determined using a preset equation that may vary depending on the number of players. To take one example, the equation may be:

A*(Y−Z)=C  (1)

where X=number of eligible players, Y=% of bank server jackpot (which may be an expected value), Z=% of bank server jackpot set aside for awards, A=total coin-in data for all eligible gaming terminals connected to the bank server 40, and C=net amount available for award/prize distribution.

That result of Equation (1) is then multiplied by a preset person-based equation that involves the number of eligible players X. Thus, for example, if X is less than 50, the award may be distributed as follows:

TABLE 4 Placement Award 1st 50 x C 2nd 30 x C 3rd 20 x C

Sometimes, a group-bonus game may be announced while an eligible player is still in the middle of a terminal-level basic game. Thus, the player may be unable to participate in the group-bonus game. Further, he or she may have to play a terminal-level bonus game afterward if a certain outcome occurs on the basic game. In order not to exclude these players from the group-bonus game, in one embodiment, eligible players may be “grandfathered” for the group-bonus game whereby they retain their eligibility for a predetermined time period (e.g., up to 1 minute). Then, after the player completes the regular basic or bonus game, he or she may start the group-bonus game. This will allow the players to wrap up their individual basic and/or bonus games without losing the opportunity of playing the group-bonus game.

While only a single game bank 52 has been described thus far, in some embodiments, it is possible to link several game banks together over a LAN or WAN to form a super-game bank 72, such as the one shown in FIG. 7. As can be seen, the super game bank 72 is composed of several game banks 52 a-d with bank servers that are connected to a super bank server 74. The super game bank 72 operates in a similar way to the game bank 52, except that it conducts a super-group-wagering game involving players at multiple game banks 52 a-d.

To determine player eligibility, wager information is provided periodically from the game banks 52 a-d to the super bank server 74. Eligibility is again based on the wager amounts or the turnover at the gaming terminals, irrespective of player identity or the types of game played at the gaming terminals. It is also possible to determine eligibility on a per bank basis instead of a per player basis where all players at a game bank 52 a-d may be eligible based on the total wager amounts or the total turnover for the game bank.

The super bank server 74 then conducts the super-group-wagering game on, for example, the signage 41 of each game bank 52 a-d, and notifies the eligible players accordingly of the outcome either on the signage 41 or on their individual gaming terminals, or both. The outcome may be an outright prize, or it may be super-group-bonus game in which all eligible players may participate and win. The super-group-bonus game is essentially similar to the group-bonus game described above except more players are involved and, therefore, will not be described in detail here.

Advantages of the invention include an environment where every eligible player at a bank of gaming terminals wins at the same time, thus fostering a sense of camaraderie and fellowship. The players may also compete against one another in real-time across a network while at the same time winning. Further, the invention results in a significant feeling of having gotten something for free because the players get to play two wagering games, a terminal-level game and a group-level game, for the price of a single wager. The group-level game is run automatically at every interval regardless of the outcome of the terminal-level game. Thus, a player may lose at the terminal-level game, but still strike it rich if the player wins at the group-level game. Finally, the invention does not require identifying the players or tracking their wagers to determine eligibility. The players may participate in the invention on an anonymous basis.

While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims. 

1-58. (canceled)
 59. A gaming system, comprising: a plurality of gaming machines each including an electronic display device and one or more electronic input devices; and one or more controllers configured to: detect, via at least one of the one or more electronic input devices at each gaming machine, a respective physical item associated with a monetary value that establishes a credit balance, initiate a respective casino wagering game for play at each gaming machine in response to an input indicative of a wager covered by the credit balance, determine a respective modifier for each gaming machine based on game-play activity occurring at the respective gaming machine over a plurality of plays of the casino wagering game, initiate a group game incorporating the plurality of gaming machines during the presentation of casino wagering games, provide a respective individual award from the group game to each gaming machine, the respective individual award being based on the respective modifier for each gaming machine, and receive, via at least one of the one or more electronic input devices at each gaming machine, a respective cashout input that initiates a payout from the credit balance.
 60. The gaming system of claim 59, wherein the one or more controllers include a server.
 61. The gaming system of claim 60, wherein the server is located outside the plurality of gaming machines.
 62. The gaming system of claim 59, further comprising a signage adapted to display the group game to a plurality of players, at least one of the one or more controllers being connected to, and programmed to control, the signage.
 63. The gaming system of claim 59, wherein the game-play activity is a turnover amount greater than a minimum threshold.
 64. The gaming system of claim 63, wherein the modifier is determined based on the difference between the turnover amount and the minimum threshold.
 65. The gaming system of claim 63, wherein the modifier increases as the difference between the turnover amount and the minimum threshold increases.
 66. The gaming system of claim 59, wherein the modifiers determined at at least two eligible gaming machines are not equal, and the individual awards at at least two of the gaming machines are not equal.
 67. The gaming system of claim 59, wherein the group game is selected from a group consisting of a communal-type bonus game, a competitive-type bonus game, and a free-spins game.
 68. A method of operating a gaming system, the gaming system including one or more controllers and a plurality of gaming machines, each gaming machine dedicated to playing at least one casino wagering game and configured to participate in a group game, each gaming machine including an electronic display device and one or more electronic input devices, the method comprising: detecting, via at least one of the one or more electronic input devices at each gaming machine, a physical item associated with a monetary value that establishes a credit balance; initiating a respective casino wagering game for play at each gaming machine in response to an input indicative of a wager covered by the credit balance; determining a respective modifier for each gaming machine based on game-play activity occurring at the respective gaming machine over a plurality of plays of the casino wagering game; initiating the group game incorporating the plurality of gaming machines during the presentation of the casino wagering games; providing a respective individual award from the group game to each gaming machine, the respective individual award being based on the respective modifier for each gaming machine; and receiving, via at least one of the one or more electronic input devices at each gaming machine, a respective cashout input that initiates a payout from the credit balance.
 69. The method of claim 68, further comprising initiating the group game at a preset time interval.
 70. The method of claim 69, further comprising randomly initiating the group game.
 71. The method of claim 68, wherein the gaming system further includes a signage connected to at least one of the one or more controllers, the method further comprising: displaying the group game to a plurality of players on the signage: and controlling the signage via the at least one of the one or more controllers.
 72. The method of claim 68, further comprising determining the eligible gaming machines before the group game is conducted.
 73. The method of claim 68, further comprising determining the modifier based on a difference between a turnover amount and a minimum threshold.
 74. The method of claim 72, further comprising increasing the modifier as the difference between the turnover amount and the minimum threshold increases.
 75. The method of claim 68, wherein the modifiers determined at at least two of the gaming machines are not equal, and the individual awards at the at least two of the gaming machines are not equal.
 76. The method of claim 68, further comprising selecting the group game from a group consisting of a communal-type bonus game, a competitive-type bonus game, and a free-spins game.
 77. A gaming system, comprising: a plurality of gaming machines each including an electronic display device and one or more electronic input devices; and one or more controllers having a player-eligibility module, a group-bonus-game module, and an award module, the one or more controllers being configured to: detect, via at least one of the one or more electronic input devices at each gaming machine, a respective physical item associated with a monetary value that establishes a credit balance, initiate a respective casino wagering game for play at each gaming machine in response to an input indicative of a wager covered by the credit balance, display, via the group-bonus-game module, the group game on the electronic display device of each gaming machine, determine a respective modifier for each gaming machine based on a turnover amount occurring on the respective gaming machine over a plurality of plays of the casino wagering game, initiate a group game incorporating the plurality of gaming machines during the presentation of the respective casino wagering game, provide a respective individual award from the group game to each gaming machine, the respective individual award being based on the respective modifier for each gaming machine, and receive, via at least one of the one or more electronic input devices at each gaming machine, a respective cashout input that initiates a payout from the credit balance.
 78. The gaming system of claim 77, wherein the one or more controllers include a server located outside of the plurality of gaming machines. 